OK....here's a bit of puttering around in CAD. Gen 1, Gen 2 and Gen 3 - I'm reasonably OK with how #3 looks. Details to add, but I think I've got the essence of the 'shark fin'.
Item of note - I have realized that I don't actually need to re-print the entire ship to adjust the superstructure....I can reprint the superstructure alone and it'll fit to the existing hull.
I'm going to carry on with the current superstructure version to get this model in the pond, and...
I was on my PLQ - one of the other students's husband was on CHI, and was one of the medevaced injured pers. She was on a plane to Faslane the next morning.
24 strike length is still VERY versatile.
Picture 4 TASM, 12 SM-2, and still having space for 32 ESSM in quad packs?
Or whatever mix you want. Add a couple of ASROC....
I went to Google and put in "optimal missile loadout for a 24 cell VLS launcher in a modern warship"
It came back as...
Have had a couple of interesting discussions today....some related to this....in short, they're not getting SFA from me except the scraps of receivers that'll be embedded in a poured tri-wall of concrete with only the serial numbers visible.
The less compliance, the more certain I am of an...
The sliding pad-eye is a detail that I'd thought about, and was pretty sure was going to be in that area, but is now confirmed to me. I was wondering for a bit if they were going to try and rig the RAS deck via the mission bay area.
More details to add....
Also - regarding SEA RAM reloading times - there's nothing open-source, but here's a picture of a download - upload would be similar. Individual tubes are loaded with a cannister via the rear panel opening, and a hoist/chainfall and rail are used:
Additional imagery...
24 strike length cells could be:
12 SM-2
48 ESSM in quad packs
Depends on the mission, but I suspect that the quad pack ESSM is going to be a key part of the defensive package going forward.
A dozen SM-2's will give a good ability to reach out, but a dozen quad packs of ESSM will give quite...
Doing a CIWS upload/download with a well practiced team can be about a half hour or less.
No idea how long it takes to reload a RAM - I suspect quicker.
The RAM launcher - the box on the mount on top of the 'doghouse' on the hangar top.
It's a 21 shot launcher with fast missiles instead of the 20mm CIWS.
Consider, that gives 21 shots - each with longer range and probably a higher probability of a Kill that CIWS.
The CIWS had 1583 rounds in...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.