I had it explained to me as being something that wouldn't enable instructors to give impossible orders: "Do 2000 pushups".
The instructors do it so they know what it feels like and so if they can't do it, then the troops can't/won't/shouldn't.
There are many aspects of this game that are unbalanced.
Our job is to help MIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIKE sort them out.
I find most of the "+5 incentive for 12 hours" to be largely useless. Especially at 100 mp a pop.
The biggest problem is just how much equipment costs.
MIIIIIIIIIIKE.
I propose that instead of having to buy more equipment, have it such that your equipment needs to be at a certain level.
For example:
Missions:
» Smoke dope with Shiura leaders. -25CR, +114CE
Requirements: 1x tea 2x dope...
I'm sure we are the cause of SOME of the climate change.
However, it's hard to swallow all the crap Al Gore and co. are feeding us when they are the ones flying around in their private jets and leaving all the lights on in the mansions they own but don't live in.
When the world leaders start to...
On my BMQ, there was a man who was in his early 60s. Mind you, this was reserves. Saw some people on their SQ who were in their 40s.
Wasn't a problem at all.
Do medals upgrade indefinitely?
If I purchase a:
"Level 2: Breakin' In The Boots
Level 5+ on 5 pieces of equipment
Incentive: +4% Total Combat Experience"
for 100 MilPoints, will another piece of equipment medal pop up? Or is that it for Equipment Proficiency?
I want to be able to sell the damn army.ca shirts.
I bought 700 of them. They're 3MilPoints a pop!
Then I found timmies :crybaby: Only 1 Milpoint a pop.
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