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Canadian River Class Destroyer Megathread

The reveal.
Awesome model!

I see the strange 3x3 cell box launcher forward of where the UK and AUS Phalanx's are located is still here from that weird Irving rendering from February, I wonder what it is? It's squished ahead to the point its firing angles vertically might be troublesome, but it's a shape and configuration I've never seen before. Doesn't come off as big enough to carry something like ESSM, CAMM is gone and RAM isn't set up for vertical launch, so I wonder if it is for decoys or a closer in defensive system like JAGM?

The placement of the NSM launchers off to one side seems strange as well, not sure the justification for that? It also looks like a Nulka decoy launcher has been mounted aft on the hanger roof. One RAM launcher it seems, which is ultimately unfortunate given the rumours around two for so long.
 
What a beautiful ship (model). Honestly super happy for the Navy being rebuilt into a truly world-class Navy again if everything goes according to plan.
 
Awesome model!

I see the strange 3x3 cell box launcher forward of where the UK and AUS Phalanx's are located is still here from that weird Irving rendering from February, I wonder what it is? It's squished ahead to the point its firing angles vertically might be troublesome, but it's a shape and configuration I've never seen before. Doesn't come off as big enough to carry something like ESSM, CAMM is gone and RAM isn't set up for vertical launch, so I wonder if it is for decoys or a closer in defensive system like JAGM?

The placement of the NSM launchers off to one side seems strange as well, not sure the justification for that? It also looks like a Nulka decoy launcher has been mounted aft on the hanger roof. One RAM launcher it seems, which is ultimately unfortunate given the rumours around two for so long.
If there is no CIWS what is used for missiles/aircraft in close? The 30mm?
 
If there is no CIWS what is used for missiles/aircraft in close? The 30mm?
RAM mostly, maybe the 30mm guns to some limited degree, and presumably whatever is in those mysterious box launchers. Phalanx has a very spotting track record of actually protecting ships against proper threats, so losing it really isn't much of a loss when its replaced by what we have aboard.
 
The RAM launcher - the box on the mount on top of the 'doghouse' on the hangar top.

It's a 21 shot launcher with fast missiles instead of the 20mm CIWS.

Consider, that gives 21 shots - each with longer range and probably a higher probability of a Kill that CIWS.

The CIWS had 1583 rounds in the drum, and with 80 or 200 round bursts, you'd either get 8 shots (200) or 20 shots (80)

The CIWS tracks each burst as fired, and self corrects so if may take 2-3 bursts to hit/destroy a target. Max range of CIWS is listed open source as 5.5 km, with max EFFECTIVE range listed as just under 1.5 km.

The RIM-116 missile has a max range listed of 9km, with multiple engagement modes.

There are two different types of RIM-116 launcher - there's one that's basically like a CIWS launcher with the Radome but only 11 shots, these ones work in the same way as CIWS - they can be bolted onto any ship and setup to run separately with no system integration. There's the other one shown on this model which is 21 shots, but no Radome - meaning it gets it's guidance externally, ie from the ship's AEGIS system.



To be honest, if I had a ship with AEGIS, I'd want the single 21 shot launcher as well.

Having 2x 11 shot ones is actually less effective, since they wouldn't be tied directly to AEGIS I don't think. And you'd only have 11 shots per side if they were in the same spots as have been shown in past renderings.

Having the 21 shot launcher up high with wide arcs gives the best solution I think.
 
Very nice, @FSTO .

I like the locations they picked for the various decoys. On the other hand, and this may be a matter of angle of the picture, it looks to me that the NSM can interfere with the RAM launcher. Also, if the layout of the deck house for the VLS is correct, other than weight considerations, is there anything that would prevent putting 16 more tubes in front of the current 24?
like this but instead of the seaceptors a mk41
1774281900379.png
Awesome model!

I see the strange 3x3 cell box launcher forward of where the UK and AUS Phalanx's are located is still here from that weird Irving rendering from February, I wonder what it is? It's squished ahead to the point its firing angles vertically might be troublesome, but it's a shape and configuration I've never seen before. Doesn't come off as big enough to carry something like ESSM, CAMM is gone and RAM isn't set up for vertical launch, so I wonder if it is for decoys or a closer in defensive system like JAGM?

The placement of the NSM launchers off to one side seems strange as well, not sure the justification for that? It also looks like a Nulka decoy launcher has been mounted aft on the hanger roof. One RAM launcher it seems, which is ultimately unfortunate given the rumours around two for so long.
this thing?
1774281940436.png

If there is no CIWS what is used for missiles/aircraft in close? The 30mm?
the searam
1774282011487.png

thought maybe they would mount the SeaRam where the CIWS was on the UK/AUS versions. Answered by @NavyShooter above nice

1774282103065.png
 
The RAM launcher - the box on the mount on top of the 'doghouse' on the hangar top.

It's a 21 shot launcher with fast missiles instead of the 20mm CIWS.

Consider, that gives 21 shots - each with longer range and probably a higher probability of a Kill that CIWS.

The CIWS had 1583 rounds in the drum, and with 80 or 200 round bursts, you'd either get 8 shots (200) or 20 shots (80)

The CIWS tracks each burst as fired, and self corrects so if may take 2-3 bursts to hit/destroy a target. Max range of CIWS is listed open source as 5.5 km, with max EFFECTIVE range listed as just under 1.5 km.

The RIM-116 missile has a max range listed of 9km, with multiple engagement modes.

There are two different types of RIM-116 launcher - there's one that's basically like a CIWS launcher with the Radome but only 11 shots, these ones work in the same way as CIWS - they can be bolted onto any ship and setup to run separately with no system integration. There's the other one shown on this model which is 21 shots, but no Radome - meaning it gets it's guidance externally, ie from the ship's AEGIS system.



To be honest, if I had a ship with AEGIS, I'd want the single 21 shot launcher as well.

Having 2x 11 shot ones is actually less effective, since they wouldn't be tied directly to AEGIS I don't think. And you'd only have 11 shots per side if they were in the same spots as have been shown in past renderings.

Having the 21 shot launcher up high with wide arcs gives the best solution I think.
I wonder how reload times compare? Also I suspect, in a lull you can top up the RIM, not sure if you can top up a loaded CWIS?
 
Very nice, @FSTO .

I like the locations they picked for the various decoys. On the other hand, and this may be a matter of angle of the picture, it looks to me that the NSM can interfere with the RAM launcher. Also, if the layout of the deck house for the VLS is correct, other than weight considerations, is there anything that would prevent putting 16 more tubes in front of the current 24?
IMG_1089.jpeg
 
The RAM launcher - the box on the mount on top of the 'doghouse' on the hangar top.

It's a 21 shot launcher with fast missiles instead of the 20mm CIWS.

Consider, that gives 21 shots - each with longer range and probably a higher probability of a Kill that CIWS.

The CIWS had 1583 rounds in the drum, and with 80 or 200 round bursts, you'd either get 8 shots (200) or 20 shots (80)

The CIWS tracks each burst as fired, and self corrects so if may take 2-3 bursts to hit/destroy a target. Max range of CIWS is listed open source as 5.5 km, with max EFFECTIVE range listed as just under 1.5 km.

The RIM-116 missile has a max range listed of 9km, with multiple engagement modes.

There are two different types of RIM-116 launcher - there's one that's basically like a CIWS launcher with the Radome but only 11 shots, these ones work in the same way as CIWS - they can be bolted onto any ship and setup to run separately with no system integration. There's the other one shown on this model which is 21 shots, but no Radome - meaning it gets it's guidance externally, ie from the ship's AEGIS system.



To be honest, if I had a ship with AEGIS, I'd want the single 21 shot launcher as well.

Having 2x 11 shot ones is actually less effective, since they wouldn't be tied directly to AEGIS I don't think. And you'd only have 11 shots per side if they were in the same spots as have been shown in past renderings.

Having the 21 shot launcher up high with wide arcs gives the best solution I think.
With the proliferation of airborne threats these days, I’d like to have 2 of the 21 cell units, fed by the ship’s sensors.
 
24 strike length cells could be:

12 SM-2
48 ESSM in quad packs

Depends on the mission, but I suspect that the quad pack ESSM is going to be a key part of the defensive package going forward.

A dozen SM-2's will give a good ability to reach out, but a dozen quad packs of ESSM will give quite a local shield for self defense.
 
Also - regarding SEA RAM reloading times - there's nothing open-source, but here's a picture of a download - upload would be similar. Individual tubes are loaded with a cannister via the rear panel opening, and a hoist/chainfall and rail are used:

Additional imagery:


Open source says that each RAM weighs 162 pounds, which is 20 pounds less than an AIM-9X Sidewinder, which we've seen images of 2 people loading onto aircraft rails, so, probably 2-3 people could load individual rocket tubes fairly quickly if they didn't have to setup the entire hoist/loading setup.

Note - it looks like the 'official way' to set this all up based on how I see things is to open the rear cover, rotate the launcher fore/aft, setup the working platform on the mount, setup the overhead rail and chain fall, then load/unload cannisters.

I suspect it could be done by hand without the platform in a pinch to get a couple tubes loaded up in a real emergency.

Rules would have to be bent/broken for that though...and there'd have to be a really good operational reason to do so.

1774283898585.png
 
Very nice, @FSTO .

I like the locations they picked for the various decoys. On the other hand, and this may be a matter of angle of the picture, it looks to me that the NSM can interfere with the RAM launcher. Also, if the layout of the deck house for the VLS is correct, other than weight considerations, is there anything that would prevent putting 16 more tubes in front of the current 24?
On the UK version that's where they squeeze in CAMM. Which are very short and light missiles.
Awesome model!

I see the strange 3x3 cell box launcher forward of where the UK and AUS Phalanx's are located is still here from that weird Irving rendering from February, I wonder what it is? It's squished ahead to the point its firing angles vertically might be troublesome, but it's a shape and configuration I've never seen before. Doesn't come off as big enough to carry something like ESSM, CAMM is gone and RAM isn't set up for vertical launch, so I wonder if it is for decoys or a closer in defensive system like JAGM?
No idea either.
The placement of the NSM launchers off to one side seems strange as well, not sure the justification for that? It also looks like a Nulka decoy launcher has been mounted aft on the hanger roof. One RAM launcher it seems, which is ultimately unfortunate given the rumours around two for so long.
That placement counterbalances the RAM I think. I expect they will keep moving around.
 
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