- Reaction score
- 35
- Points
- 560
One of the problems in talking about this subject is it is very difficult to find or generate examples, or to carry the ideas through to their "logical" conclusions, since they are running far ahead of our experience. By the time we have retrained ourselves to play "Warriors of Zelda", several generations of games and probably a new game console are already on the market.
For better or worse, here are a few ideas to give a bit more flavor to the idea:
1: Promotions generated from below. Who knows a leader or supervisor better than the people who work for him? We have all experienced leaders who are perfect model soldiers when their superiors are around, but total *******s when they have you alone. Other types are the ones who might excel in staff or field settings, but are hopeless otherwise. By getting input from the subordinates, the leadership will have a better idea who really can do the job.
2. DIY Logistics. When I first did IT purchases for 31 CBG; I canvassed the units to find what they needed, then started calling vendors. The G-4 staff stopped me before I went to jail, but when I redid the process through "the system", I paid far more than I had origionally been quoted, had far less selection (NMSO Vendors only seemed to carry Compaq or HP) and the entire process stretched out for several months. Under some circumstances, decentralized buying or sourcing by the RQ could be faster and cheaper. Imagine a clever RQ strapped for spare parts getting on line and "FedEx"ing a piece of kit to a line house in theater.
3."Groups of purpose" meets on line games. Imagine soldiers who may be deployed on OPs, but who are in constant IM contact with their fellow soldiers all over the world. Fellow soldiers are always available to offer suggestions, critiques and help. If there is sufficient bandwidth, they might even be watching events via web-cam. Records can be recalled for critique (if just screwed up), forensic analysis (if gone horribly wrong), or used to support awards and promotions as well.
These ideas are quite primitive and probably flawed, but are in line with the sort of experience and mindsets the "Generation Y" soldiers will have grown up with. To their minds, why should they work with a dick****; wait forever for the "system" to supply them or not be able to talk to their friends and peers whenever they want or need to?
For better or worse, here are a few ideas to give a bit more flavor to the idea:
1: Promotions generated from below. Who knows a leader or supervisor better than the people who work for him? We have all experienced leaders who are perfect model soldiers when their superiors are around, but total *******s when they have you alone. Other types are the ones who might excel in staff or field settings, but are hopeless otherwise. By getting input from the subordinates, the leadership will have a better idea who really can do the job.
2. DIY Logistics. When I first did IT purchases for 31 CBG; I canvassed the units to find what they needed, then started calling vendors. The G-4 staff stopped me before I went to jail, but when I redid the process through "the system", I paid far more than I had origionally been quoted, had far less selection (NMSO Vendors only seemed to carry Compaq or HP) and the entire process stretched out for several months. Under some circumstances, decentralized buying or sourcing by the RQ could be faster and cheaper. Imagine a clever RQ strapped for spare parts getting on line and "FedEx"ing a piece of kit to a line house in theater.
3."Groups of purpose" meets on line games. Imagine soldiers who may be deployed on OPs, but who are in constant IM contact with their fellow soldiers all over the world. Fellow soldiers are always available to offer suggestions, critiques and help. If there is sufficient bandwidth, they might even be watching events via web-cam. Records can be recalled for critique (if just screwed up), forensic analysis (if gone horribly wrong), or used to support awards and promotions as well.
These ideas are quite primitive and probably flawed, but are in line with the sort of experience and mindsets the "Generation Y" soldiers will have grown up with. To their minds, why should they work with a dick****; wait forever for the "system" to supply them or not be able to talk to their friends and peers whenever they want or need to?