- Reaction score
- 0
- Points
- 110
Hello Everybody,
White I was a game developer I spent a lot of time doing image processing for various effects. While on this site I found a link to a sighting system that reflected a targeting radical onto the scene. This got me thinking about post image processing effects that could be applied to a sighting system:
To start the system would need both a normal and thermal view ( random image from the internet as an example ):
Run an edge detection algorithm on the thermal image ( another random image ):
Finally overlay the thermal outline over top of the normal view:
In game dev it would be an outline shader used in cell shading. How to fit all of this ontop of your gun.. Well thats a different problem
Ben
White I was a game developer I spent a lot of time doing image processing for various effects. While on this site I found a link to a sighting system that reflected a targeting radical onto the scene. This got me thinking about post image processing effects that could be applied to a sighting system:
To start the system would need both a normal and thermal view ( random image from the internet as an example ):
Run an edge detection algorithm on the thermal image ( another random image ):
Finally overlay the thermal outline over top of the normal view:
In game dev it would be an outline shader used in cell shading. How to fit all of this ontop of your gun.. Well thats a different problem
Ben

