L
ludacris
Guest
could someone explain to me exactly what the intelligence branch does, I ve always been curious about this, Ive gone to the website but it doesnt really explain much.
Actually, intelligence is very straight forward. It is simply knowing what other players in the game are up to, capable of, and likely to do next. Knowing, as the Duke of Wellington famously put it, "What‘s on the other side of the hill."
Thought of that way, intelligence is actually applicable to most endeavours in life, not just military operations. In the military context, intelligence has classicly been responsible for knowledge of three things: "enemy, weather and terrain." Those are things commanders and staffs need to know about in order to plan operations.
Several years ago, to combat all the misconceptions that are out there, 6 Int Coy had t-shirts made up which said "We don‘t do anything remotely cool."Originally posted by Korus:
[qb] Keep in mind, though, that you won‘t be issued a Tuxedo and a Walther PPK in the Int Branch, so if you want to be James Bond you‘re SOL.
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Oooh... below the belt! I remember defending him to the other instructors- "he‘s just helping out the lesser experienced people on course..." Found out later I was wrong. Crap. He was still a good student, though.Originally posted by Slim:
[qb] his focus on that course wasn‘t stricktly the int trade, was it!
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Hmm.. I was thinking about re-mustering to 2 int, maybe I should and shake the place up?Originally posted by Slim:
[qb] Originally posted by clasper:
2 Int Coy in Toronto has a number of oxygen thieves that do NOT belong in the int world. Likewise I was on course in Meaford with several int types who shouldn‘t have even been in the forces, never mind int! People like Ed W. Allan P. and Andrew G.
House cleaning required! Those people are more of a hazard to their own side than the enemy‘s!
I could go on but I get myself wound up just thinking about it!
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