- Reaction score
- 12,799
- Points
- 1,260
I will maintain that JCATS is an outdated, low-tech computer game.
I'm currently fooling around with this on my PC:
http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=31&Itemid=80
Bought it online for 60 bucks.
Probably some of the most realistic physics out there - all different sorts of rounds of every caliber are matched against different armour ratings. Effects such as smoke, weather and troop experience all factor in. Every single soldier is represented in what are surprisingly good graphics. The Company has modelled US Army, Marine, British Army, Syrian Army and Arab Irregular military units.
Logistics-wise, every round is accounted for. Vehicles get stuck if you put them through poor terrain. Soldiers will take cover if pinned down and will crouch over to deliver first aid to wounded buddies. If the casualty is dead, they will take the weapons/ammo and redistribute it. Call-for-Fire is done with realistic procedures.
Even the use of irregular soldiers is quite interesting - there is a detection threshold that makes them visible/invisible to the player based on their actions. Civilians running around with RPGs/AKs will show up, but a trigger man waiting for the convoy to roll over an IED won't.
The game is easily modifiable, meaning with minimal effort it could be modeled for the Army classroom. Additional features like casevac and AmmoCas can probably be added on. Some work on the enemy AI will most likely be needed in order to "Template" him, if that is the aim of the lesson. However, it is a commercial off-the shelf product that is relatively easy to work with.
The best part - it takes about an hour to learn. Moving, dismounting, fire-and-movement, suppresive fire and calling for fire are all accomplished with a few simply mouse clicks. No need for someone to hold the students hand.
I'm currently fooling around with this on my PC:
http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=31&Itemid=80
Bought it online for 60 bucks.
Probably some of the most realistic physics out there - all different sorts of rounds of every caliber are matched against different armour ratings. Effects such as smoke, weather and troop experience all factor in. Every single soldier is represented in what are surprisingly good graphics. The Company has modelled US Army, Marine, British Army, Syrian Army and Arab Irregular military units.
Logistics-wise, every round is accounted for. Vehicles get stuck if you put them through poor terrain. Soldiers will take cover if pinned down and will crouch over to deliver first aid to wounded buddies. If the casualty is dead, they will take the weapons/ammo and redistribute it. Call-for-Fire is done with realistic procedures.
Even the use of irregular soldiers is quite interesting - there is a detection threshold that makes them visible/invisible to the player based on their actions. Civilians running around with RPGs/AKs will show up, but a trigger man waiting for the convoy to roll over an IED won't.
The game is easily modifiable, meaning with minimal effort it could be modeled for the Army classroom. Additional features like casevac and AmmoCas can probably be added on. Some work on the enemy AI will most likely be needed in order to "Template" him, if that is the aim of the lesson. However, it is a commercial off-the shelf product that is relatively easy to work with.
The best part - it takes about an hour to learn. Moving, dismounting, fire-and-movement, suppresive fire and calling for fire are all accomplished with a few simply mouse clicks. No need for someone to hold the students hand.
