- Reaction score
- 12,003
- Points
- 1,040
"tactical actions against enemy forces, typically out of direct contact with friendly forces, intended to shape future close operations and protect rear operations. At the operational level, deep operations isolate current battles and influence the timing, location, and enemy forces involved in future battles. At the tactical level, deep operations set favorable conditions for close combat and subsequent engagements."
simplified, sounds like a substantial part is: "My deep ops are those which prevent/shape enemy forces not already/imminently engaged by my subordinates from interfering with their active/imminent fights."
Theoretically any echelon could have some kind of "deep fight", and each echelon obviously must have a different deep fight, reaching further out in time and space and breadth of types of enemy systems engaged, some becoming less important and others more so. A divisional deep fight in this framing is in large part whatever is undertaken prevent enemy beyond the brigade fights from interfering with the brigade fights or with - as stated explicitly - division rear.
I lack imagination to come up with even a handful of general ways to do this past whatever might be thought of as a brigade "deep fight": very long range fires and air; EW; and for ground forces, whatever approximates cavalry raids.
"As an assaulting force leader, I want someone to suppress/divert the enemy flanking and depth elements capable of supporting the enemy on my objective, so that I am not stretched absurdly beyond my capabilities and shot to pieces."
simplified, sounds like a substantial part is: "My deep ops are those which prevent/shape enemy forces not already/imminently engaged by my subordinates from interfering with their active/imminent fights."
Theoretically any echelon could have some kind of "deep fight", and each echelon obviously must have a different deep fight, reaching further out in time and space and breadth of types of enemy systems engaged, some becoming less important and others more so. A divisional deep fight in this framing is in large part whatever is undertaken prevent enemy beyond the brigade fights from interfering with the brigade fights or with - as stated explicitly - division rear.
I lack imagination to come up with even a handful of general ways to do this past whatever might be thought of as a brigade "deep fight": very long range fires and air; EW; and for ground forces, whatever approximates cavalry raids.
"As an assaulting force leader, I want someone to suppress/divert the enemy flanking and depth elements capable of supporting the enemy on my objective, so that I am not stretched absurdly beyond my capabilities and shot to pieces."

