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Why Online Games Turn Players Into Psychopaths

daftandbarmy

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Why Online Games Turn Players Into Psychopaths


http://www.wired.com/2014/05/psychopaths-dayz-rust/

Three men stand on a deserted street, their hands in the air. One wears a green T-shirt and a motorcycle helmet. The others wear bright yellow down jackets. They are surrounded by four armed men.
“Gentlemen,” a man called Klyka says, “we are going to play a very interesting game.”
He commands the hostages to drop their axes, then continues.

“This is DayZ,” he says. “Someone always has to die when players meet. But we’re going to make this interesting.”
He directs the men in yellow to sit cross-legged, 20 yards from each other, axes midway between them. There can be only one yellow jacket in this group, he says. The two men consider what he says. Klyka goes on. “When I shoot in the air you guys will run for your axes, and you’ll try to grab them.” The last man standing, he says, will be released.

DayZ is an online PC game set in the aftermath of a zombie apocalypse. Surviving the undead hordes is difficult, but at least the zombies are predictable. The bigger threat comes from your fellow players, who are just as likely to help you as kill you.

Dying in DayZ isn’t like dying in other videogames. The game, developed by Bohemia Interactive, has “configured death with an extreme level of consequentiality not found in other online first-person-shooters,” researchers at the University of Melbourne wrote last year. “Unlike other FPS games, in which death is a minor 2-10 second setback before rematerialization, death in DayZ involves the permanent death of this character, and loss of all items and advancement.”

In other words, death is about as real as it can be in a digital realm. You die, and it’s literally game over. This, the authors write, has the effect of “intensifying social interactions, raising a player’s perceived level of investment and invoking moral dilemmas.” More than that, though, it raises an interesting question about how and why we behave as we do in a game like DayZ, and what that says about us.

Klyka doesn’t appear the slightest bit morally distraught. He’s quite obviously having fun. Having laid out the rules for his deadly game, he begins counting down. Three. Two. One.

Bang.

One yellow jacket sprints toward his axe. The other turns and sprints down the road. One of Klyka’s men—who had been filming the scene for YouTube—calmly lowers his camera, raises his rifle and peers through the scope. He fires a single shot to the man’s head. Klyka and his crew laugh.
If this were real, you’d think they were psychopaths. And what about DayZ, and games like it, makes them behave as if they are?
 
Stacked said:
I play a lot of DayZ.  It truly turns people into monsters... Including me...  ;D

Oh DayZ is just the worst for turning people into monsters.
 
While I'll admit that the article is an interesting read, the title is a bit heavy handed. Of course, the reason for the title is more than likely the way it is to attract attention and kick the dust up a little.

The object of these games is to survive. This can mean anything from gathering food, supplies, weapons, etc, to ensuring you have a safe place to stay and keep away anyone or anything that could compromise your situation. All of this can keep you preoccupied and motivated for a while, but as it's mentioned in the article, people eventually need to make their own fun as the monotony of scavenging and fortifying can make things dull. Player interaction is key in a game such as DayZ or Rust, so why not make it interesting? Get creative, orchestrate whatever situation you like and have fun with it. It's a game; harmless.

Honestly, the thought of a video game turning people into psychopaths is about as eye roll worthy as the argument that heavy metal music produces the same effect. That is to say, complete and utter nonsense. Let me put it this way: you have popular franchises like Call of Duty and Battlefield. The developers behind these titles are designing games with situations where your only objective is to kill. Are these people secretly Dexter-esque psychopaths? I'm gonna go out on a limb and say no. Are the players that devise their own scenarios in DayZ or Rust any different for their own use of creativity to keep a game interesting? Again, no.

Lastly, while I'm unsure if the writer was being over-dramatic for his readers or whether he's simply over-dramatic by nature, he's reading much too far into this. People aren't going to be devastated when they kill somebody in a video game, regardless of how senseless it was. There will be no moral crisis because nothing morally wrong actually happened. Some poor individual's character died and he or she now has to start accumulating gear again, but that's about it. A life has not been extinguished, a family has not been destroyed, you're just starting over in a video game. To see this any other way would mean you're seeking attention (as the author was) or you're simply misguided. We'd have an entire generation of psychopaths, otherwise.
 
Krow said:
We'd have an entire generation of psychopaths, otherwise.

Like these guys?

http://en.wikipedia.org/wiki/Columbine_High_School_massacre

http://kotaku.com/norway-mass-murderer-goes-on-hunger-strike-for-better-1522910916

and

Violent Video Games
Are Mass-Murder Simulators

by Lt. Col. David Grossman

Lt. Col. David Grossman is the author of Stop Teaching Our Kids To Kill: A Call To Action Against TV, Movie & Video Game Violence, which he co-authored with Gloria DeGaetano, and On Killing: The Psychological Cost of Learning to Kill in War and Society. The following is his speech to the founding meeting of the Commission Against the New Violence, on May 20, 2000. It is reprinted from EIR, June 2, 2000.

http://www.larouchepub.com/other/2007/3417grossman_reprint.html

 
daftandbarmy said:
Like these guys?

http://en.wikipedia.org/wiki/Columbine_High_School_massacre

http://kotaku.com/norway-mass-murderer-goes-on-hunger-strike-for-better-1522910916

It's somewhat unfair to label a few mentally unstable gunman, as a product of an entire generations interest in violent videos games.

and

Violent Video Games
Are Mass-Murder Simulators

by Lt. Col. David Grossman

Lt. Col. David Grossman is the author of Stop Teaching Our Kids To Kill: A Call To Action Against TV, Movie & Video Game Violence, which he co-authored with Gloria DeGaetano, and On Killing: The Psychological Cost of Learning to Kill in War and Society. The following is his speech to the founding meeting of the Commission Against the New Violence, on May 20, 2000. It is reprinted from EIR, June 2, 2000.

http://www.larouchepub.com/other/2007/3417grossman_reprint.html

I will be the first to admit it, I have played and taken an interest in violent video games/movies, so I am to a degree bias; But mass shootings have taken place before violent video games. 

Take a minute to read about these mass shooters, who had there rampage before violent video games.

http://en.wikipedia.org/wiki/Luby's_massacre
http://en.wikipedia.org/wiki/San_Ysidro_McDonald's_massacre
http://en.wikipedia.org/wiki/Charles_Whitman
http://en.wikipedia.org/wiki/Edmond_post_office_shooting
http://en.wikipedia.org/wiki/George_Banks
http://en.wikipedia.org/wiki/Mark_O._Barton
http://en.wikipedia.org/wiki/Mark_Essex
http://en.wikipedia.org/wiki/101_California_Street_shooting
http://en.wikipedia.org/wiki/Standard_Gravure_shooting
http://en.wikipedia.org/wiki/Michael_Silka
http://en.wikipedia.org/wiki/Carl_Robert_Brown
 
Respectfully, this still doesn't mean that video games create psychotic killers. The high school I went to (and any other school for that matter) would be a fiery, bloody ruin if they in fact did, as there really isn't a kid today that hasn't at least tried a violent video game.

Dylan Klebold? A depressive, suicidal, easily influenced teenager. Eric Harris? A ridiculously narcissistic prick with a superiority complex that would rival Elliot Rodger. On top of that, he was indeed psychopathic by textbook definition and as a result, he wanted to punish those around him because he was disgusted by how "inferior" he believed they were. You put a malleable kid like Klebold with him and you have, as it was clearly seen, a ticking time bomb. Of course they would enjoy violent video games, they would enjoy violence in any and all forms. Does this mean video games are the cause? No. The amount of things wrong inside their twisted brains was what caused them to do what they did.

On to Anders Breivik. Yes, he used Call of Duty to 'train' himself. Yes, he used World of Warcraft to plan his disgusting acts. This man thing is a right wing extremist with wildly distorted religious views and that's barely scratching the surface. He despises Muslims and proclaimed that his massacre was to halt the supposed Muslim takeover of Western Europe. On top of this, he is diagnosed as a Paranoid Schizophrenic. Would video games be to blame for his blurred and backwards conceptions of reality? Not even close. He used them to prepare, sure. But I will again argue that they did not motivate him, nor did they corrupt him into doing what he did.

These games do not create Psychopaths and they certainly do not create Paranoid Schizophrenics. Like I said, we'd have an entire generation of them otherwise. Do we? No. We do have tragedies that were devised by twisted "people" because of serious mental issues, not Call of Duty. I can say this with complete confidence because my friends and I have played these games and have no desire to go out on mass killing sprees with pipe bombs and firearms. It only takes one inconsistency to disprove a theory, right?
 
Girls play differently these days....

Two 12-year-old girls charged with trying to murder friend to please Internet demon

The Wisconsin girls allegedly stabbed their victim, also 12, with a knife 19 times because they wanted to join cult of Slender Man, a fictional online character

Two 12-year-old American girls have appeared in court in chains and prison uniforms accused of repeatedly stabbing a school friend in an effort to please a fictional internet demon-like character named Slender Man.


The girls have been charged as adults with attempted murder after luring their victim, also aged 12, to woods near their homes in Waukesha, Wisconsin, and trying to kill her in a frenzied knife attack, according to court documents.


They allegedly told detectives that they had been planning to kill their classmate for months because they wanted to join the cult of Slender Man, a creature from an online horror story website who they believed was real.


They wanted to become "proxies" for the character by proving their loyalty with the murder and intended to run away to his mansion, the court complaint said.


"The bad part of me wanted her to die, the good part of me wanted her to live," one girl told an investigator. They left their victim lying in the woods with 19 stab wounds, but she managed to crawl to a road where a cyclist found her.

http://www.telegraph.co.uk/news/worldnews/northamerica/usa/10873464/Two-12-year-old-girls-charged-with-trying-to-murder-friend-to-please-Internet-demon.html
 
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