- Reaction score
I dislike the idea of a tank with loitering munitions on board as it has a single team concentrating on two weapon systems and quite possible two pieces of ground.Got me thinking about my earlier proposition and this development.
Suppose you retain the tank as is but add the Loitering Munitions to the Order of Battle of the Regiment or the Squadron. The tanks advance with LMs overhead and rounds in the bustle but concentrate on attacking with the LMs. Keep the rounds in the bustle, that 7 minutes of combat, in reserve for when things turn interesting.
Similarly, even if the launcher is elsewhere, the tank crew should not be diverted from its primary weapon system and arcs. Loitering munitions should be launched away from the main area of combat from dead and covered ground, and controlled by individuals who are hidden away and have nothing else to worry about except for finding and engaging suitable targets with their over the horizon systems.
I frankly don't care whether that's a mortar platoon or an artillery battery or even an RCAF team. There's a reason why artillery became an indirect fire system just as soon as it was technically capable of being so. It ensured providing support when other people were far to busy just fighting for their lives to handle the complexities of getting the round on target.
Double hatting doesn't create efficiencies, it takes focus of the thing that matters most. The furthest I'll go is providing mortar tubes and artillery with loitering systems because the role is essentially the same and they already have controllers and observers in the forward areas.