quadrapiper
Sr. Member
- Reaction score
- 473
- Points
- 810
Few idle thoughts.
How many Reserve armouries are spoken for as far as local or regional emergency plans, etc.? Not something that should be funded by the PRes, but perhaps something that some other Ministry or level of government should be asked to throw some cash at, with the "stick" being that an armoury built to produce battalions for WWI but now housing an overstrength platoon might otherwise be divested/demolished.
As relates to the "requires long term training" Reg Force bits of kit/roles, how many of those need to be maintained in battalion+ strength in a single location? Are there any Reg Force capabilities that usually deploy/operate as a company/platoon, and could be split up and moved, with all their equipment, into Reserve facilities that house Reserve units with the same or complementary roles? Noting that that one would cost a fortune, initially.
How much use is made of non-DND lands for training? Why aren't, for (pulled out of the air) example, the CScotR, 5th Field, and the service battalion routinely thrashing around in Vancouver Island's basically limitless supply of mountains, trees, and logging roads? I know I've seen the occasional MilCOTS out in the sticks - how much more can be done?
Should there be a conscious grouping of reservists in a given area to "home guard/civil defense/warm bodies for sandbag filling," "retention of former Regulars," "augmentees in waiting," and "unit enabler" roles? Setting aside the question of areas with multiple units, re-focus RHQ on an enabler role; no expectation that anyone there will necessarily deploy or command in combat; and build sub-units around those various roles, perhaps. This reinvisioned RHQ might also assume responsibility for some multi-unit training facilities/events based on geography.
Perhaps look at reshuffling training, appointments, and promotions: determine what rank you could reasonably train a reservist to in each trade, and, as much as is reasonable, ensure that anyone who stays around and has the aptitude will work their way up the training ladder, regardless of rank - link that to unit strength, not promoting beyond a certain point (perhaps MCpl or Sgt and Capt?) unless there's actually enough bodies on parade to merit it.
Vigorously demote until the PRes officer and MWO/CWO cadre matches what's on parade. Perhaps look at a "command allowance" if you've got (for example) a Captain or WO as CO and "RSM" respectively in isolation from other units.
How many Reserve armouries are spoken for as far as local or regional emergency plans, etc.? Not something that should be funded by the PRes, but perhaps something that some other Ministry or level of government should be asked to throw some cash at, with the "stick" being that an armoury built to produce battalions for WWI but now housing an overstrength platoon might otherwise be divested/demolished.
As relates to the "requires long term training" Reg Force bits of kit/roles, how many of those need to be maintained in battalion+ strength in a single location? Are there any Reg Force capabilities that usually deploy/operate as a company/platoon, and could be split up and moved, with all their equipment, into Reserve facilities that house Reserve units with the same or complementary roles? Noting that that one would cost a fortune, initially.
How much use is made of non-DND lands for training? Why aren't, for (pulled out of the air) example, the CScotR, 5th Field, and the service battalion routinely thrashing around in Vancouver Island's basically limitless supply of mountains, trees, and logging roads? I know I've seen the occasional MilCOTS out in the sticks - how much more can be done?
Should there be a conscious grouping of reservists in a given area to "home guard/civil defense/warm bodies for sandbag filling," "retention of former Regulars," "augmentees in waiting," and "unit enabler" roles? Setting aside the question of areas with multiple units, re-focus RHQ on an enabler role; no expectation that anyone there will necessarily deploy or command in combat; and build sub-units around those various roles, perhaps. This reinvisioned RHQ might also assume responsibility for some multi-unit training facilities/events based on geography.
Perhaps look at reshuffling training, appointments, and promotions: determine what rank you could reasonably train a reservist to in each trade, and, as much as is reasonable, ensure that anyone who stays around and has the aptitude will work their way up the training ladder, regardless of rank - link that to unit strength, not promoting beyond a certain point (perhaps MCpl or Sgt and Capt?) unless there's actually enough bodies on parade to merit it.
Vigorously demote until the PRes officer and MWO/CWO cadre matches what's on parade. Perhaps look at a "command allowance" if you've got (for example) a Captain or WO as CO and "RSM" respectively in isolation from other units.